25 Best Math Dice Games to Engage Students

November 25, 2024

math dice games

Using dice to teach math can help young students to . The numbers jump off of the page and into their hands. Not only can dice games help your students to conceptualize numbers in a new way, they can also help build associated skills like speed in the name of friendly competition and a sense of play around math that they might not get from a simple worksheet. The physical action of rolling the dice and the social element of playing a game can even help some students to better concretize the concept as they make memories in the context of the game.

Each of the games below uses one or two dice. If you have more, throwing another die into the mix can also make any of these games more complex. Each game can be played in two ways: 

  1. In groups to make the dice rolling competitive, or 
  2. As solo players, where students can practice these skills at their own pace without a competitive element. 

Try these 25 math dice games and shake things up in your next math lesson.

And if you need more fun learning ideas for kids, check out our other lists:

50 Best Math Brains Teasers for Kids
26 Best Brain Breaks for High Schoolers
Greater Than, Equal To, Less Than 鈥 Eight Teacher Tricks

25 Best Math Dice Games

1) Simple summation

Students roll two dice. They write down each number and add them both together. Faster, older students can do this as a simple mental math test.

To add in a competitive element: give students 10 rolls of the dice to complete鈥攁nd ten addition problems to solve. The first student to correctly roll the dice and write down the sums correctly wins.

Add another element of complexity by having students total up all 10 sums at the end of their list to make one, big number.

2) Simple subtraction

This is just like the first game, but in the opposite direction. Students roll two dice, then subtract the smaller number from the larger one.

Students in more advanced math classes can roll one die at a time. Then, subtract the second number from the first, even if the second number is larger. This can help solidify the concept of negative numbers.

The competitive element here can work just the same as the summation game above. Give students 10 rolls of the dice and see who can get their subtraction problems done the fastest!

Or, students can work one problem at a time for a more chaotic, fast-paced frenzy of winning.

Best Math Dice Games (Continued)

3) Fun with fractions

Students roll two dice and then stack the larger number over the smaller in order to practice writing fractions. The first student to correctly write out five fractions wins!

If they roll the same number, they automatically win that round, because they rolled a whole number: 1!

4) Multiplication madness

Students roll two dice, write down the two digits, and multiply them. The first student to rack up 10 correctly solved multiplication problems wins!

5) Practice with parentheses

Make the above game more challenging by adding a third roll of the dice. For example:
鈥揂 student rolls two dice and initially gets a 3 and a 4.
鈥揟hey multiply those numbers to make 12.
鈥揟hen, they roll the dice a third time, and roll a 2.
鈥揟hey multiply 12 x 2 to reach the final solution of 24.
鈥揟o correctly show their work, they should write the final multiplication problem like this:
(3 x 4) 2 = 24

Give students a timed round of three minutes to see how many parenthetical problems they can solve. Whoever solves the most, wins.

Best Math Dice Games (Continued)

6) Division Off

You could have students work in the same way to solve division problems as they do in the multiplication game above. But why not make things more interesting?

Put students into pairs and give them each one die. The students should roll the dice at the same time. Once both dice land on a number, the students should divide the larger number with the smaller number.

Whoever can solve the division problem first, wins! Give students 10 or 15 rolls to challenge one another.

You can also do a 鈥渞ound robin鈥 style tournament in which the winners from each pair face off until there鈥檚 only one winner left from the whole class or group.

7) Climb the mountain

Have students draw their version of a mountain on a piece of paper. Then, at different intervals along the top of the mountain, have them write a series of pre-planned numbers. You can write consecutive numbers 1鈥12, or you can put them in a random order. If you鈥檙e having students work with three dice instead of two, you can write the numbers 1鈥18. You can also write the series of numbers 1鈥12 two times (up one side of the mountain and down the other).

Give students a set time limit, based on their skill level, to 鈥渃limb the mountain鈥 by rolling the dice and crossing off each of the numbers along the way. Let them use whatever mathematical operations they can (addition, subtraction, multiplication, division) to cross off all the numbers.

The first person (or two or three) to 鈥渃limb the mountain鈥 by crossing off all the numbers is the winner.

8) Sides of shapes

Rolling two dice, have students practice drawing and naming the shapes that have 3 sides or more. Here are the shape names:

鈥3 sides: Triangle
鈥4 sides: Square, Rectangle, Parallelogram, Rhombus, Trapezium, Kite
鈥5 sides: Pentagon
鈥6 sides: Hexagon
鈥7 sides: Heptagon
鈥8 sides: Octagon
鈥9 sides: Nonagon
鈥10 sides: Decagon
鈥11 sides: Hendecagon, undecagon, endecagon
鈥12 sides: Dodecagon

If they roll a 2, they can practice drawing parallel lines.

Best Math Dice Games (Continued)

9) Complementary angles

Have geometry students roll just one die and add a 0 to the end of whatever number they roll. Then, have them find the complementary angle to that number out of 90 degrees.

For example:
鈥揂 student rolls a 3. They add a 0 to make 30. The complementary angle is 60 degrees.

You can make this a little more complicated by having them roll one die, taking down the single digit, then rolling the die (or a second die) again, and creating a two digit number. Then, they can use that more complicated number to find the complementary angle.

For example:
鈥揂 student rolls a 6. Then a student rolls a 1. They have the number 61. The complementary angle is 29.

10) Supplementary angles

This is the same kind of game as the one above, but it鈥檚 practicing finding supplementary angles instead of complementary angles. Students can roll both dice at once, but find the supplementary angle out of 180 degrees, not 90.

If they roll a 10, 11, or 12 on the first roll, they should only roll one die the second time to create a three-digit number.

For example:
鈥揂 student rolls a 10 by rolling two 5s on the dice. Then they roll a 3. They now have 103 degrees. The supplementary angle is 77 degrees.

Best Math Dice Games (Continued)

11) Fun with drawing angles

Mix up the call for both complementary and supplementary angles, and have students draw the angles using protractors rather than simply doing the math.

12) Tens place

Have students practice understanding the nature of the tens place with this easy-to-teach dice game. Have students roll one die at a time. The first die will indicate the ones place. The second die will indicate the tens place. Have students write out that two-digit number.

Then, have them remove the number in the ones place and record what number they would have left. The trick is that the second number always stays in the tens place, so they should always have a two-digit number.

For example:
鈥揂 student rolls a 5 and then a 4. They write the number 54. They then 鈥渞emove鈥 the number 4. The number 50 is left.

Best Math Dice Games (Continued)

13) Hundreds place

Have students practice understanding the hundreds place by playing the same game as above, but with three rolls of the dice. Then, they can remove just one number at a time to see how each 鈥減lace鈥 functions.

For example:
A student rolls a 2, a 6, and a 7. They write the number 267. They remove the 7 and have 260. Then they remove the 6 and are left with 200.

14) Good old fashioned board game

Using a pre-existing board game board or make your own with squares around the outside of the board. Create different card piles that students draw from, with different types of math problems on them, based on their skill level: addition, subtraction, multiplication, division, fractions, exponentials, etc.

Give students math problems to complete in order to move forward on the board, using the numbers on the dice that they roll. The first person around the whole board wins!

15) Student-centered board game

Using the same general structure, have small groups of students create the rules to create their own board game that they must then swap with another group. The groups teach each other how to play and watch to see how the other team does solving their math problems!

Best Math Dice Games (Continued)

16) Exponentials

Rolling one die at a time, have students solve exponential problems using the two numbers. You can have students write out their work, depending on their level, if necessary.

For example:
鈥揂 student rolls a 3 and then 4.
鈥揟hey have 3^4.
鈥揟hey should write out 3 x 3 x 3 x 3 = 81

Throw in a competitive element by seeing how many exponentials students can correctly roll and solve for in five minutes. Whoever gets the most, wins!

17) Race to 100

This game involves both addition and quick thinking. Students can take turns rolling two dice, then writing down and adding their two numbers. They can pass the dice back and forth, adding the sum of each turn to the sum of the next. The first person to 100, wins!

For example:
鈥揝tudent A rolls a 5 and a 6. They write down 5 + 6 = 11.
鈥揝tudent B rolls and follows suit in the same way.
鈥揝tudent A rolls a 2 and a 9. They write down 2 + 9 = 11. Student A then adds 11 + 11 = 22.
鈥揟he students trade dice back and forth until the first person reaches 100.

Best Math Dice Games (Continued)

18) The Big Ten

For this dice game, each student needs 10 dice. The objective is to roll all 10 at once and then be the first person to add up all the numbers. The quickest mathematician is the winner!

19) Round Up, Round Down

Students roll two dice to create a two digit number. Then, they should round that number up or down to the nearest number. Have them write down these numbers to demonstrate their understanding of the concept.

This game can be made competitive by seeing who can be the first to correctly round 10 numbers.

For example:
鈥揝tudent A rolls a 5 and 6 to get 56. They round up to 60.
鈥揝tudent B rolls a 9 and a 1. They round down to 90.

Best Math Dice Games (Continued)

20) Pig

This is a fun math game of chance.

Students get the chance to roll one die at a time and record their number. The objective is to be the first person to get to 100 (or 50 or any other number). Based on what they roll, they can choose to either pass the die to the next player or to simply roll again and keep adding their rolls together. They鈥檙e allowed to do this as long as they want, but if they ever roll a 1, they lose all of their points and have to start again at zero.

Who鈥檚 the greediest little pig in town? You won鈥檛 know until someone rolls a 1!

21) From 100

Students roll two dice to create a two-digit number. They then do the math to figure out the answer if they subtract their number from 100.

Best Math Dice Games (Continued)

22) Roll Doubles

The goal here is to roll doubles: the same number on each dice. Every time a student rolls doubles, they score 5 points. But look out! If they roll snakeyes鈥攄ouble 1s鈥攖hey lose all their points and have to start back at 0.

The student who gets 50 points first, wins!

23) Consecutive multiples

This game is aimed at teaching students how to deal with multiples. Each student rolls two dice and takes the sum of the two numbers. Then they correctly write out the next ten multiples of that number. The first one who gets all 10 correctly, wins!

For example:
-A student rolls a 2 and a 3. They add them together to get 5. They then write out the next 10 multiples of 5: 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55

Best Math Dice Games (Continued)

24) Choose your operation adventure

This game lets students choose their own operation (addition, subtraction, multiplication, division) to practice and show off their skills.

They roll two dice and then create a math equation using one of the four operations. Give students five or 10 minutes to get as many equations as possible!

Make this game more complicated by having students roll four dice (or two dice, two times) and creating a more complex equation with as many operations as possible. The most complicated wins!

25) Roll one huge number

Learning about big numbers can be exciting for young students鈥攁nd this game is no exception. Give students six dice鈥攐r two dice rolled three times鈥攁nd have them write down all the digits in the order they appear.

Then, instruct them to organize the digits to create the biggest number they can. Who got the biggest one? There doesn鈥檛 have to be a competitive element here, just the element of luck to see who rolled the biggest number in just six rolls.

25 Best Math Dice Games – Additional Resources